July 22, 2003

Oops.

Think, then act! Think, then act! Think, then act! How could I have been so stupid as to have overlooked this??

I don't think that it's fully sunk in just how different the MeadeHall is from more typical dice-based RPing. There's more emphasis on the actual character interaction, and less actual fighting, unless one or more of the players are feeling frisky.

Something I still seem to be a little behind on. Case in point, the session I'm in the middle of. I came within a hairs-breadth of having to write Aeryn off completely, as far as the Hall (and I) was concerned.

Of course, this depended on the reaction of the other player, but had things swung one way, then the only in-character response appropriate to him would have had me removing him from Marsember. Permanently.

Fortunately for me, they didn't.

Stam, when are you going to learn to actually think before starting these things?

Posted by adam at July 22, 2003 10:56 AM
Comments

Just because someone leaves doesn't mean they can't come back.

Just a thought. :-)

Posted by: Matt at July 22, 2003 01:26 PM