In honor of last night's misunderstanding, I present the new Thief Kit I've designed: The Worrier.
Description:
The worrier is a master of uncertainty and doubts. She is plagued by the worst of all questions, the dreaded "What if?" She is the undisputed queen of the fretful vexations. No action can be taken without first studying all possible rammifications of what can and will go wrong.
Role:
A Worrier is a valued addition to any party that suffers from "It's a trap, let's go!" symdrom, and even in Cavalier-free games can find a use for this class. It is a Worrier's job to point out even the smallest of flaws in a plan, and then allow other party members to struggle to correct those flaws, or, if they are very lucky, exploit them. Worriers are also valued by evil races, as they often point out the gaping holes in plans for world domination. If Darth Vader had a Worrier among his staff, you wouldn't see some intake duct completely unguarded by anything even so simple as a METAL GRATE over the opening.
Secondary Skills:
As always, it is up to your GM to decide what skill best suits this kit, but some suggestions are Tax Accountants, Graduate Students, and Hypocondriacs.
Weapon Proficiencies:
Required: Shield Bash (since a Worrier is always worried about what will happen when someone swings a sword at her, they are required to use no weapons which use two hands, so they can have shield at the ready at all times.) Recommended: Dull Sword (what if I cut myself?)
Restricted: No poinards or rapiers (you could poke someone's eye out with that thing!)
Non-Weapon Proficiencies:
Bonus Proficiency: Unlikely Event Prediction - this new Non-Weapon Proficiency is exclusive to the Worrier class alone. It allows the Worrier to forsee, with accuracy, the most unlikey event that will occur, allowing the party to thereby avoid it. For example: the party happens along an abandoned picnic lunch. There are signs of a struggle, but the fried chicken still seems to be intact. The Worrier makes a successful Unlikely Event roll and warns the Halfling not to eat the chicken, because in the second grade, he offended a Tallfellow by the name of Sanders, who now owns a chain of chicken-making inns and taverns, and he might have known that the party was headed this way and set all this up in advance for the sole reason of spitting in the chicken breading, knowing the party halfling would eat it.
Recommended: Fret, Pace, Toss and Turn.
Equipment:
The Worrier gets twice the normal starting amount of gold, but all extra gold must go into extingency equipment. Extra bandages, rubber galoshes, eyepatches, small packets of jelly, napkins, cold and allergy pills, and, of course, the kitchen sink. Who knows? You might need it.
Special Benefits:
The Worrier automatically gets a +2 to all surprise reaction checks. It's very hard to sneak up on a Worrier. After all, she expects it to happen. Likewise, all Worriers get a +20% to all Find Traps rolls. Of course this chest is trapped, don't be ridiculous.
Special Hinderances:
All parties with a Worrier among them suffer a Moral penalty of -2. It's hard to think positive and be cheerful with someone constantly reciting the possible dangers of woodland areas.
Race:
Any and all races can aspire to be a Worrier.
Posted by tisfan at November 27, 2002 12:34 PM::chuckle:: That's great KT. :)
Posted by: Jeff on November 28, 2002 09:48 PMYou're not paranoid if they really *are* out to get you, you know.
Posted by: Gris on November 29, 2002 07:11 PM